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Something Is Definitely In The Air…

June 1, 2011

Here’s another article discussing interactive storytelling, using Portal 2 as a principle example.

When I started this blog last month, I was thinking this was a topic that wasn’t being discussed enough, and now I’m starting to think that, either I wasn’t paying as much attention as I thought I was, or frankly, it’s Synchronicity, and everyone is thinking about it all of the sudden.

Either way, it’s been great for me, but it does make me wish I’d saved my comments on this subject from various forums over the last five or six years, so I could have compiled more material to post by now.

I DO still have copies of certain email discussions I’ve had with a few people with whom I was collaborating on various unrealized game projects. If there’s any interest, I could probably dig those out and brush them off to see if they’re suitable for posting. I don’t think there’s anything in those I’m afraid to share at this time. Anyone?

One Comment leave one →
  1. June 1, 2011 4:41 pm

    Feel free to share anything we’ve discussed. Also, I’m sure you can turn up lots of good stuff via a vanity search on the AG forums.

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